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Computer graphics, a sub-discipline of computer science, is traditionally concerned with algorithms for digital synthesis and manipulation of visual and geometric content. However, in the modern context, it is a multidisciplinary field that includes real-time and photorealistic rendering, geometric modeling, and real-time simulation. It is closely related to computer vision, which analyzes visual data, and intersects with other domains like machine learning and human-computer interaction. The outcomes of graphics research are widely applied in virtual effects, computer animation, video games, visualization, virtual and augmented reality, or computer-aided design software used in architecture, engineering, and other industries.

The Computer Graphics Group at IDEAS focuses on advancing the frontiers at the intersection of graphics, vision, and machine learning. Collaborating with renowned academic institutions and industry partners and actively contributing to top-tier research in the ACM SIGGRAPH and EUROGRAPHICS community, we aim to push the boundaries by developing novel techniques and methodologies. Our research spans both fundamental and applied aspects of 3D rendering, geometric modeling, and animation and simulation, all in conjunction with artificial intelligence (AI) development. AI’s role across sciences and industries is rapidly growing and is a key technology of the future.

Neural rendering

In computer graphics, a primary objective is to create photo-realistic and controllable images and videos in a process called rendering. Over the years, graphics developed advanced methods for global illumination and handling complex materials, resulting in accurate simulations of light transport in a scene. Recently, research communities introduced the concept of neural rendering, which extends traditional computer graphics principles by using elements of computer vision and machine learning. Neural rendering pipelines learn to render and represent scenes from unordered or structured images or videos. This approach allows for high-quality, realistic image generation from new viewpoints. Our research aims to explore this technique for synthesizing high-quality visual content for applications like video production and the gaming industry.

Neural modeling

Another key aspect of computer graphics is dealing with 3D geometric content, which includes geometric modeling, geometry processing, and shape understanding. Designing 3D geometric models is a complex process that requires both artistic and technical skills. However, current design software often falls short of the demands, leading to the need for creative workarounds. Our goal is to research new algorithms and develop novel solutions for geometric content generation using generative machine learning methods. That approach allows the creation of geometry in combination with other aspects, like physical properties and semantic functionality, and scales also to large geometric assets, like open and procedural worlds. These solutions can be applied in entertainment industries like virtual production and computer games, but also in other fields, like computer-aided design, engineering, and manufacturing (CAD/CAE/CAM).

Neural simulation and animation

Our research extends to neural simulation and animation, where we blend physical simulation and animation principles with machine learning capabilities. This approach is becoming an essential tool for investigating complex real-world phenomena, such as climate change or the behavior of crowds of humans in densely populated areas. Physical simulations provide a safe virtual environment for testing various scenarios, aiding decision-making processes. We employ neural networks to transform these problems into optimization tasks, which can be more data-efficient. Our research in this area has applications in visual content production, computer games, urban planning, and serious simulations such as security and medical training.

In summary, the Computer Graphics Group at IDEAS NCBR is committed to advancing the field of computer graphics, with a particular focus on the intersection of graphics, vision, and machine learning. We are excited about the potential of our work to shape the future of society and industries.

Research Group Leader


Przemysław Musialski

Przemyslaw Musialski is the leader of the research group Computer Graphics at IDEAS NCBR. He is also an associate professor of Computer Science at New Jersey Institute of Technology, USA. His research spans geometric modeling, geometry processing, computational fabrication, and machine learning, focusing on creating algorithmic solutions for digital content generation. Before joining IDEAS NCBR, he led the Computational Fabrication group at Vienna University of Technology’s Center for Geometry and Computational Design, and previously, he held academic and research positions at VRVis Vienna, TU Vienna, Arizona State University, and King Abdullah University of Science and Technology. He holds an MSc degree in Media Systems Science from Bauhaus University Weimar in Germany and a PhD in Computer Science from the Vienna University of Technology in Austria. He is a member of the ACM SIGGRAPH and the EUROGRAPHICS association.

Dr. Musialski has made notable contributions to computer graphics, presenting papers at esteemed conferences such as ACM SIGGRAPH, ACM SIGGRAPH Asia, and EUROGRAPHICS. His work has also been featured in prestigious journals like ACM Transactions on Graphics (TOG), IEEE Transactions on Visualization and Computer Graphics (TVCG), and IEEE Transactions on Pattern Recognition and Machine Intelligence (PAMI). He serves as an associate editor for the Computer Graphics Forum (CGF) Journal and participates in international program committees for leading graphics conferences. Notably, he received the Austrian Computer Graphics Award in the category “Best Technical Solution” in 2015 and earned a “Best Paper Award Honorable Mention” at Pacific Graphics 2018. During his career, he has been a mentor and advisor to over 30 undergraduate and graduate students, including guiding seven Ph.D. theses.

He has received significant research funding from sources including the Austrian Science Funds (FWF), Vienna Technology and Science Funds (WWTF, acceptance rate of 7% out of more than 130 applicants), and industry sponsors such as Adobe Research, totaling more than one million euros. Additionally, he contributes his expertise as an international reviewer for funding agencies like the Czech National Science Foundation (GACR), the Israel Science Foundation (ISF), and the National Science Foundation (NSF).

Other research groups and teams

  • Parallel and Dynamic Graph Algorithms The characteristics of today’s real-world networks make even the most basic graph processing tasks (such as computing connected components or shortest paths) challenging.
    Adam Karczmarz
  • Sustainable Computer Vision For Autonomous Machines Our solutions could potentially be used in drones as a tool supporting the protection of national parks, including animals against poaching. They allow for fast and efficient monitoring of large land areas in remote locations...
    Bartosz Zieliński
  • Psychiatry and Computational Phenomenology Most mental disorders are highly complex and have high phenotypic variability, partially vague diagnostic criteria, and a significant overlap ratio.
    Marcin Moskalewicz